Monday 26 September 2011

Bought GM:HTML5

Got GMHTML5 yesterday, and uh.. It's just terrible. I'm not going to go on about the new colours, because frankly I like the new colours in the code editor. But aside from the fact that the GUI is so damn buggy, the runner itself is like an insect farm. I spent hours trying to convert one of my old games, I finally got it to a working state (that's in the loosest sense possible) where the game could actually be played, it took me hours because it converts the sound/music files to ogg format every single time I test it, and the sound functions don't even seem to work properly.

I'm terrible at ranting, so let me just say that I don't think I'll be using gmhtml5 often until it's working. Annoyingly I spent less than a day on it and it has already put me off programming. It has got to be the worst piece of software I have ever used, I would put its worth at 5 - 10 dollars (not including export to exe), not the ridiculous 80 I bought it for, no documentation on how to upload it for playing on a website either and god knows I'm not smart enough to even attempt that. Let's hope Yoyo can regain my faith in them soon.

Monday 12 September 2011

Beat Hell Pre-Alpha Release

Released a Pre-Alpha of Beat Hell early this morning (Link). Since I am finding myself getting increasingly bored with this project I am hoping for some feedback that might put me back in the mood to do some major work on it.

Meanwhile I have thought of another game I want to try, haven't started any work yet but I have a lot of ideas in my head and will probably start when I finish the post. I think the main reason I get fed up with my games is the graphics. All my games so far are completely by me which includes the graphics and I think this is probably the main reason I give up on them. I find development goes a lot quicker when I can just focus on the programming and have the graphics there ready so I can test the game properly, even temp graphics take me ages to make. So I am going to have a serious look for a good artist to work with me.